FragmentColourDr
FragmentColourDr is a shader function commonly used in computer graphics and game development, particularly within the context of the OpenGL Shading Language (GLSL). This function is integral to the fragment shader stage of the graphics pipeline, where it determines the final color of each pixel that is rendered to the screen. The function takes a single input parameter, which is a vec4 vector representing the color of the fragment. This vector typically includes red, green, blue, and alpha components, each ranging from 0.0 to 1.0.
The primary purpose of fragmentColourDr is to assign the color value to the built-in gl_FragColor variable,
One of the key advantages of using fragmentColourDr is its simplicity and efficiency. Since it operates on
In summary, fragmentColourDr is a fundamental function in the realm of computer graphics, providing developers with