ForRotation
ForRotation is a term used to describe the operation of rotating geometric objects in space, typically within mathematics, computer graphics, and related fields. In mathematical terms, a rotation is a linear isometry that preserves distances and orientation, represented by a matrix in the special orthogonal group SO(n). In practice, ForRotation can be realized through several common representations.
In two dimensions, a rotation about the origin by angle θ is given by the 2x2 matrix [
Key properties include preservation of vector norms and inner products, and a determinant of +1. Rotations are
Computationally, quaternions are often preferred in 3D contexts to avoid gimbal lock and to enable efficient
See also: rotation matrix, axis-angle, Euler angles, quaternion, Rodrigues’ formula.