Fieldsthrough
Fieldsthrough is a term used in computer programming, particularly within object-oriented design, to describe the act of accessing or modifying data members of an object directly through its instance. This is in contrast to accessing data through methods or properties, which encapsulate the data and provide a controlled interface for interaction. Direct field access, or "fieldsthrough," allows for rapid prototyping and can be simpler to implement in certain scenarios.
However, relying heavily on fieldsthrough can lead to tightly coupled code. Changes to the internal structure