ExperienceWhile
ExperienceWhile is a term used in human-computer interaction and product design to describe the lived experience of a user during interaction with a product or service. The concept emphasizes capturing the subjective quality of an interaction as it unfolds, rather than relying solely on post hoc judgments or static usability metrics.
Origin and scope: The term emerged in UX discourse in the 2010s as researchers sought to value
Measurement methods: ExperienceWhile can be assessed through mixed methods, including experience sampling methods (ESM), in-context surveys
Applications: It informs feature design, task flows, and onboarding by identifying moments of friction or high
Process: Define experience segments (scenarios), establish sampling points, collect self-reports alongside behavioral data, analyze to map
Examples: a banking app during a funds transfer; a streaming service during content discovery; a smart-home
See also: user experience, usability, experience sampling method, journey mapping, emotional design.