EGLBADSURFACE
EGLBADSURFACE is a term used in graphics software development to describe an invalid rendering surface within the EGL API. It refers to a condition where a surface handle cannot be used with the current context to perform rendering operations.
The concept is closely tied to the EGL error EGL_BAD_SURFACE, which is defined in the Khronos EGL
Common causes of an EGL bad surface include destroying a surface while it is still in use,
Symptoms typically involve EGL functions returning failure (for example eglMakeCurrent failing with EGL_FALSE) and related GL
Mitigation and prevention emphasize robust resource management and error handling. Best practices include re-creating or re-binding
See also: EGL, EGL_BAD_MATCH, EGL_BAD_ALLOC, EGLSurface, OpenGL ES, Khronos Group.