DubinsSpanier
DubinsSpanier is a computational geometry algorithm used to compute the shortest path between two points in a planar environment with polygonal obstacles. It is named after the mathematicians who developed it, Daniel Dubins and John Spanier. The algorithm finds a path that consists of straight line segments and circular arcs, where the arcs are tangent to the obstacles.
The core idea behind DubinsSpanier is to break down the problem into smaller, manageable parts. First, it
The algorithm then explores combinations of these straight line segments and circular arcs to find the shortest
DubinsSpanier has applications in robotics, autonomous navigation, and motion planning. It is particularly useful in scenarios