DirectXspecific
DirectXspecific is a term used in software development to describe code, APIs, or techniques that rely on the DirectX graphics API. It denotes rendering features, resource management, and shader workflows that are tightly coupled to DirectX, as opposed to cross-platform backends such as OpenGL, Vulkan, or Metal.
Although not an official Microsoft designation, the term is commonly used to reference DirectX‑dependent components within
In practice, DirectXspecific code is Windows-only and typically requires conditional compilation or separate renderer backends to
Best practices emphasize isolating DirectXspecific logic within dedicated backend modules, avoiding leakage into core engine systems,
See also: DirectX, Direct3D, DXGI, HLSL, shader model, feature level, cross-platform graphics.