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Dicerolling

Dicerolling is the act of rolling one or more dice to generate random integers. It can be performed with physical dice or through digital simulations and random number generators. Dicerolling is a common mechanism in gaming, probability teaching, and statistical experiments, offering a simple way to model discrete randomness.

Most common dice are six-sided (d6) with faces numbered 1 through 6. Other dice used in tabletop

Reliability and bias: physical dice may be biased due to manufacturing or wear; loaded dice are designed

Applications: Dicerolling underpins many tabletop games, as well as simulations and probabilistic demonstrations. It provides a

RPGs
include
d4,
d8,
d10,
d12,
and
d20.
For
a
fair
die
with
s
sides,
each
face
has
probability
1/s.
When
multiple
dice
are
rolled,
the
result
is
the
sum
(or
the
list
of
results)
and
the
distribution
is
the
convolution
of
the
single-die
distributions.
The
expected
value
of
a
single
s-sided
die
is
(s+1)/2;
for
k
dice
the
expected
sum
is
k*(s+1)/2.
The
variance
of
a
single
s-sided
die
is
(s^2-1)/12;
for
k
dice
the
variance
is
k*(s^2-1)/12.
The
sum
of
two
six-sided
dice
has
a
well-known
triangular
distribution,
peaking
at
7.
to
favor
certain
faces.
Digital
dice
rely
on
pseudo-random
number
generators;
good
RNGs
and
seeding
reduce
predictability.
Some
games
use
mechanics
like
advantage/disadvantage,
rolling
multiple
dice
and
taking
the
highest
or
lowest
result
to
alter
distribution.
tangible
example
of
random
variables,
probability
distributions,
and
combinatorics,
illustrating
how
simple
rules
produce
complex
outcomes.