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Cybermobbing

Cybermobbing is the coordinated use of digital technologies to harass, threaten, or humiliate a person or group. It often involves repeated abuse and is facilitated by online platforms such as social media, messaging apps, forums, and gaming communities. Tactics include harassment, spreading rumors, doxxing, impersonation, and mass reporting.

Victims are often adolescents, but adults can be affected. The public nature of online content, peer presence,

Effects include psychological distress, anxiety, depression, sleep disturbance, academic or work decline, and in extreme cases

Contributing factors include perceived social hierarchy, group amplification, anonymity, lack of accountability, fear of retaliation, and

Prevention relies on digital literacy, empathy education, clear reporting channels, and policies by schools, workplaces, and

Legal responses vary by jurisdiction and may cover threats, stalking, harassment, and non-consensual sharing of private

and
perceived
anonymity
can
intensify
harm.
Cybermobbing
can
coexist
with
offline
bullying
and
follow
victims
across
devices.
self-harm
or
withdrawal
from
social
life.
The
harm
can
extend
to
bystanders
who
may
experience
fear
or
guilt.
peer
pressure.
Bystanders
may
participate,
help
the
target,
or
remain
passive;
both
active
and
passive
responses
influence
outcomes.
platforms.
Victims
should
document
abuse,
adjust
privacy
settings,
report
to
authorities,
seek
support,
and
involve
trusted
adults.
material.
Institutions
and
platforms
offer
reporting
mechanisms,
safety
tools,
and
access
to
counseling.
Early
intervention
is
key
to
reducing
harm.