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Cyberball

Cyberball is a computer-mediated experimental paradigm used to study ostracism and social exclusion in laboratory settings. In the basic version, a participant believes they are playing a ball-tossing game with two other players who are computer-controlled or acted by confederates. The game proceeds with the ball being passed among the players for a short period, after which the participant is either included in the throws or excluded. In the exclusion condition, the other players suddenly stop throwing the ball to the participant, effectively ostracizing the player.

Cyberball is designed to induce feelings of social exclusion and to examine their emotional and cognitive

The paradigm was developed by Kipling D. Williams and colleagues in the late 1990s/early 2000s as a

consequences.
Researchers
collect
self-report
measures
of
mood,
belonging,
self-esteem,
and
perceived
control,
and
may
record
neural
or
physiological
data
(e.g.,
fMRI,
EEG,
skin
conductance)
to
study
brain
mechanisms
of
social
pain,
often
noting
activity
in
regions
like
the
anterior
cingulate
cortex
and
anterior
insula.
controlled
tool
to
manipulate
ostracism
while
minimizing
harm.
It
has
since
been
widely
used
across
psychology
and
neuroscience
to
study
the
effects
of
social
rejection
on
motivation,
emotion,
and
behavior.
Numerous
variants
exist,
including
different
numbers
of
players
and
manipulation
of
social
context.
The
procedure
relies
on
deception
about
other
players;
participants
are
debriefed
afterwards,
and
studies
follow
ethical
guidelines
to
minimize
distress.