Cyberball
Cyberball is a computer-mediated experimental paradigm used to study ostracism and social exclusion in laboratory settings. In the basic version, a participant believes they are playing a ball-tossing game with two other players who are computer-controlled or acted by confederates. The game proceeds with the ball being passed among the players for a short period, after which the participant is either included in the throws or excluded. In the exclusion condition, the other players suddenly stop throwing the ball to the participant, effectively ostracizing the player.
Cyberball is designed to induce feelings of social exclusion and to examine their emotional and cognitive
The paradigm was developed by Kipling D. Williams and colleagues in the late 1990s/early 2000s as a