CommandBuffer
A command buffer is a sequence of commands prepared by software to be executed by a graphics or compute device, such as a GPU. Commands typically include binding resources, copying or transferring memory, setting pipeline state, issuing draw calls, and dispatching compute workloads. The common workflow is to allocate a command buffer, record a series of commands using an API’s encoders or direct command calls, finalize the recording, and submit the buffer to a device queue for execution. Depending on the API, the same command buffer may be submitted multiple times or reset and re-recorded for reuse.
In modern explicit graphics APIs, command buffers are central to performance and parallelism. Vulkan uses explicit
Advantages of command buffers include reduced CPU-GPU synchronization, improved batching, and the ability to record work