ClassNamename
ClassNamename is a hypothetical programming construct that could represent a fundamental building block within an object-oriented programming language. It is conceived as a blueprint for creating objects, encapsulating data and the methods that operate on that data. When a class is defined, it specifies the properties and behaviors that all objects created from it will possess. These properties, often referred to as attributes or fields, store the state of an object, while the behaviors, known as methods, define the actions an object can perform.
The concept of a class allows for code reusability and modularity. Instead of writing the same code
Inheritance is another key feature often associated with classes. This mechanism allows a new class, known