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Checkmate

Checkmate is a decisive condition in chess in which the player to move has their king in check and has no legal move to escape capture. When checkmate occurs, the game ends immediately with the mating side declared the winner. It is distinct from check, where capture is possible, and from stalemate, which is a draw.

Formally, checkmate occurs when the king is in check and the player to move has no legal

Etymology and history: The term checkmate derives from Persian shah mat, meaning “the king is helpless” or

Examples and patterns: Checkmate is often achieved by coordinating pieces to create a mating net that confines

Relation to other outcomes: Checkmate is the primary objective of the game and ends it; it is

move
that
would
remove
the
threat.
This
means
that
capturing
the
attacking
piece,
blocking
the
attack,
or
moving
the
king
to
a
safe
square
is
not
possible
because
of
the
arrangement
of
pieces
on
the
board
and
the
rules
governing
legal
moves.
“the
king
is
dead,”
and
entered
European
chess
terminology
through
Arabic
and
medieval
translations,
becoming
standard
in
English.
the
opposing
king.
Famous
early
examples
include
Fool’s
Mate—the
fastest
possible
mate,
after
1
f3
e5
2
g4
Qh4#—and
Scholar’s
Mate,
a
four-move
sequence
leading
to
Qxf7#
or
similar
patterns
against
insufficient
defense.
contrasted
with
stalemate,
which
yields
a
draw,
and
with
resignations,
when
a
player
voluntarily
concedes
defeat.
In
standard
chess,
checkmate
ends
the
game
immediately;
in
some
variants,
different
conditions
may
apply.