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Argis

Argis is a fictional city-state commonly used in fantasy literature and role-playing games. In most depictions, it sits on a sheltered harbor along the eastern coast of the continent of Eldoria and functions as a major hub of maritime trade, diplomacy, and urban life.

Geographically, Argis occupies a natural bay with protective breakwaters and a backdrop of low foothills. The

According to various sources, Argis was founded by seafarers in the early medieval period and grew through

Governance is described as a council of guildmasters and senior merchants, with leadership rotating among the

Argis’s economy centers on the port, with extensive shipyards and warehouses. It trades textiles, wine, metal

Its culture blends multilingual mercantile conventions with festive street life. Public squares host markets, poetry, and

Notable landmarks include the Argis Harbour Gate, the Grand Exchange, the Hall of Guilds, and the Lighthouse

As a setting, Argis appears in many campaigns to explore themes of trade diplomacy, urban governance, and

harbor
handles
caravans
and
ships
from
inland
kingdoms,
while
inland
districts
rise
in
terraces
above
the
quays.
The
climate
is
typically
described
as
temperate,
with
seasonal
winds
shaping
sailing
patterns.
mercantile
networks.
It
weathered
regional
conflicts
and
political
shifts,
finally
securing
a
measure
of
independence
through
guild
alliances
and
coastal
diplomacy.
major
trading
houses.
The
legal
system
emphasizes
commercial
law,
while
noble
houses
occasionally
contest
authority
through
treaty
arrangements.
goods,
and
spices,
and
serves
as
a
transit
point
for
caravans
moving
toward
inland
markets.
processions;
architecture
combines
stone
foundations
with
timber-framed
facades
and
colorful
banners.
of
Sera,
which
stands
on
a
rocky
promontory
overlooking
the
harbor.
regional
power
dynamics.