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Aress

Aress is a fictional city-state in a fantasy setting, located on the western coast at the mouth of the Liren River. It sits around a sheltered harbor backed by terraced hills, and its urban core blends stone warehouses with timber-built neighborhoods. The city’s origins lie in a cluster of fishing villages that expanded into a trading hub during the early medieval era, drawing merchants from inland polities and distant coastlines. The harbor became a key waypoint for caravans and ships, and Aress developed its own coinage to facilitate commerce.

Governance in Aress is organized around the Court of Seals, an oligarchic body comprising twelve merchant-princes

The economy of Aress rests on shipping and ship repair, glassmaking, salt production, and wine from hillside

Notable sites include the Sea Gate, a fortified arch guarding the harbor entrance; the Lantern District, known

and
two
magistrates.
The
Court
handles
foreign
policy,
tariffs,
and
harbor
security,
while
local
affairs
are
managed
by
guild
councils
representing
crafts,
transport,
and
taxation.
A
standing
watch
protects
the
harbor
and
navigational
routes,
ensuring
safe
passage
for
merchant
fleets.
vineyards.
Its
markets
attract
traders
from
neighboring
city-states
and
islands,
contributing
to
a
cosmopolitan
urban
culture.
The
city
supports
scriptoria
and
mapmaking,
along
with
crafts
such
as
glass
lanterns.
Religious
rites
for
the
sea
deity
Oriana
are
observed,
with
the
Sea
Gate
temple
serving
as
a
pilgrimage
site.
for
its
glass
lanterns;
and
the
House
of
Scrolls,
an
archive
housing
manuscripts
and
nautical
charts.
Throughout
its
history,
Aress
has
navigated
alliances
and
conflicts
with
regional
powers,
maintaining
its
status
as
a
key
maritime
hub.