ARBgpushaderfp64
ARBgpushaderfp64 refers to a specific shader model variant used in graphics programming, particularly within the Direct3D and Vulkan APIs. The term combines several components: "ARB" (a historical reference to the ARB Working Group, which standardized many OpenGL extensions), "gpushader" (indicating a geometry shader stage), and "fp64" (denoting support for 64-bit floating-point precision). While not an official OpenGL extension, the naming convention suggests compatibility with extensions that leverage advanced shader capabilities.
The "fp64" suffix implies support for double-precision floating-point operations (64-bit floats) within the geometry shader stage.
This shader model variant is relevant in modern graphics programming, particularly when targeting APIs that support
While ARBgpushaderfp64 is not an officially documented extension, similar functionality exists in modern graphics APIs, allowing