3Dstapeling
3Dstapeling is a rendering and data organization technique used to represent three-dimensional content as a sequence of discrete layers, or stacks, along a chosen axis. Each layer contains the geometry, materials, textures, or voxel data that intersect the corresponding depth range, allowing the scene to be loaded and processed in smaller units. The approach supports streaming and level-of-detail by adjusting the number and thickness of layers, enabling efficient memory usage for large or open-world scenes.
During preparation, a 3D scene is partitioned into evenly spaced slices. A layer index is assigned to
Advantages include reduced memory footprint, faster streaming, improved occlusion handling, and compatibility with voxel-based data. Limitations
3Dstapeling has found use in scientific visualization, volumetric rendering, and large-scale game environments where streaming and