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wights

Wight is a term with multiple meanings in folklore and fantasy. In Old English and older Germanic traditions, wight originally meant a living being or creature. Over time the word came to refer more specifically to beings such as spirits, demons, or revenants associated with the natural world or human graves. In many folk traditions, wights are liminal beings linked to particular places—hills, mounds, waters, or woods—and are depicted as either dangerous guardians or restless dead.

In folklore, barrow-wights or hill-wights are often described as malevolent spirits inhabiting ancient tombs who guard

In modern fantasy, wight has become a generic name for undead creatures animated by necromancy. Depictions

Etymology and usage: the term derives from Old English wight, related to the broader sense of person

See also: Barrow-wight, revenant, undead.

treasure
or
trap
travelers.
They
may
be
portrayed
as
dangerous,
but
sometimes
as
more
enigmatic
presences
whose
mischief
or
malice
can
be
appeased
by
ritual,
hospitality,
or
offering.
vary,
but
wights
are
commonly
portrayed
as
reanimated
corpses
that
serve
a
necromancer
or
a
dark
ruler.
In
J.
R.
R.
Tolkien's
legendarium,
barrow-wights
are
a
notable
example:
malevolent
spirits
inhabiting
tomb-filled
Barrow-downs.
In
contemporary
fiction
and
games,
wights
are
widely
used
to
denote
mindless
or
semi-autonomous
undead
enemies,
often
vulnerable
to
light,
fire,
or
magical
means,
depending
on
the
setting.
or
creature
in
Germanic
languages.
The
concept
has
influenced
many
fantasy
genres,
where
it
remains
a
flexible
label
for
undead
or
supernatural
beings.