wads
WAD stands for Where's All the Data? It is a container file format used by the Doom engine and its successors to store game data. WADs are used to package levels, textures, sprites, sounds, and other resources into a single file that the game engine can load. The format has two main flavors: IWADs and PWADs. An IWAD (Internal WAD) contains the core data of a game, such as the original levels and assets. A PWAD (Patch WAD) provides add-ons or mods that can replace or augment data from an IWAD. When launching a game, the engine loads an IWAD and then one or more PWADs, with later PWADs able to override data from earlier ones.
WAD files have a binary structure consisting of a header and a directory of lumps. The header
WADs have been central to Doom modding since the game's release in 1993. They enable level editors