unorm8
unorm8 is a data type commonly used in computer graphics and image processing. It represents an unsigned integer value that is normalized to the range of 0.0 to 1.0. The "8" in unorm8 indicates that it uses 8 bits to store the value.
When an unorm8 value is stored, the integer 0 corresponds to 0.0, and the integer 255 corresponds
The use of 8 bits means that unorm8 can represent 2^8, or 256, distinct values. This provides
In graphics APIs like DirectX and OpenGL, unorm8 is frequently used for texture formats, vertex attributes,