udvidelseschunks
Udvidelseschunks are a fundamental concept in certain video games, particularly those with block-based worlds. They represent portions of the game's world that are generated or loaded dynamically as a player explores. Instead of rendering the entire game world at once, which would be computationally impossible for vast environments, the game divides the world into smaller, manageable units called chunks. When a player moves towards the edge of a loaded chunk, the game proactively generates or loads new adjacent chunks. This process is often referred to as "chunk loading" or "world expansion."
The size and shape of these chunks can vary depending on the game's engine and design. However,
The efficiency of chunk loading and generation is crucial for a smooth player experience. Lag or stuttering