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typestring

Typestring is a term used in programming to denote a string representation of a type’s name or identity. It is typically associated with compile-time reflection or metaprogramming, where a typestring is a compile-time constant linked to a specific type. This allows type-aware operations, dispatch, or code generation without requiring a runtime object to represent the type.

In languages that support compile-time reflection, a typestring enables programs to treat type information as data.

Common uses and patterns

- Serialization and deserialization: storing or transmitting the type alongside data to enable correct reconstruction.

- Debugging and logging: including type names in messages to improve diagnostics.

- Metaprogramming and code generation: generating code paths or dispatch tables that depend on type identity.

- Type-safe registries: mapping types to handlers or factories using their typestring as a key.

Relationship to reflection and type-level programming

Typestrings are often a lightweight alternative to full runtime reflection, offering compile-time guarantees about the association

Limitations

Not all languages expose type names as stable, runtime-accessible strings. Names may be altered by minification,

See also: type reflection, type names, type-level programming, serialization.

For
example,
a
function
might
accept
a
typestring
to
select
behavior
based
on
the
type
it
represents,
or
a
serialization
framework
might
embed
a
type
name
in
data
to
aid
deserialization.
between
a
type
and
its
string
representation.
They
enable
type-level
reasoning
and
dispatch
while
avoiding
some
runtime
overhead
or
complexity.
optimizations,
or
refactoring,
so
care
is
needed
to
maintain
consistency.
Across
languages,
the
precise
semantics
and
guarantees
of
a
typestring
can
vary.