triggeredbool
triggeredbool is a programming concept used primarily in game development and real-time simulations. It refers to a boolean variable that, once set to a true state, remains true for a specific duration or until a certain condition is met, after which it automatically resets to false. This mechanism is useful for managing events that should only occur once within a defined timeframe, preventing them from repeatedly firing.
The implementation of triggeredbool typically involves a timer or a counter. When the boolean is set to
This pattern is commonly employed for effects like temporary invincibility after taking damage, a brief cooldown