texturesthrough
Texturesthrough is a term used in digital graphics to describe a technique or effect in which texture information is maintained and propagated through multiple material layers or semi-transparent media in a rendering pipeline. The aim is to preserve the legibility and character of a texture pattern as light interacts with depth, translucency, or occlusions, so that details such as fabric weaves, engravings, or surface grain remain visible across complex surfaces.
Usage and contexts for texturesthrough include multi-layer materials, such as fabrics, glass, or skins, where thickness
Implementation approaches typically involve coordinating texture coordinates across layers, depth or thickness maps, and translucency coefficients
Limitations and considerations include increased shader complexity, potential texture bleeding across layers, and artifacts under extreme
See also: texture mapping, translucency, subsurface scattering, multi-layer materials, shading models.