texturesinto
Texturesinto is a concept in computer graphics describing a process for consolidating multiple texture sources into a single texture resource to streamline rendering. It is not a formal standard but an informal term used in discussions of asset pipelines, texture atlases, and texture arrays. The idea emphasizes transforming a set of textures into a unified representation that can be sampled efficiently by the GPU.
In practice, texturesinto can involve packing textures into an atlas or a texture array, remapping UV coordinates
Applications include real-time rendering in video games, mobile apps, and virtual reality, where reducing texture bindings
Limitations include wasted space in atlases, complexity in authoring and updating assets, and potential artifacts at
See also: texture atlas, texture array, texture streaming, mipmapping, UV mapping.