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termina

Termina is a fictional parallel world featured in The Legend of Zelda: Majora's Mask, a Nintendo game released in 2000. In the narrative, Termina exists in a separate plane of existence from Hyrule and is beset by a looming catastrophe: the Moon, animated by Majora’s Mask, descends toward the world on a repeating 72-hour cycle. The player, as Link, must uncover the cause of the disaster and avert it.

Geography and major locations center on Clock Town, a bustling hub built around a large clock and

Gameplay and plot emphasize exploration, puzzle-solving, and collection of masks that transform Link’s abilities and alter

Legacy and reception highlight Termina as a standout setting within the Zelda series, noted for its distinctive

serving
as
the
core
of
Termina.
Surrounding
Clock
Town
are
four
distinct
regions:
Great
Bay,
a
coastal
area;
Snowhead,
a
northern
mountain
region;
Woodfall,
a
swampy
southwest;
and
Ikana
Canyon,
an
eastern
highland
area.
Each
region
contains
its
own
dungeon:
Great
Bay
Temple,
Snowhead
Temple,
Woodfall
Temple,
and
Stone
Tower
Temple
in
Ikana
Canyon.
The
landscape
also
includes
Termina
Field
and
various
smaller
towns
and
locales
that
host
side
quests
and
lore.
interactions
with
the
world.
A
central
mechanic
is
the
time
loop:
events
unfold
over
a
72-hour
cycle,
which
players
can
reset
and
revisit
to
influence
NPCs
and
progress
toward
stopping
the
Moon’s
descent.
The
story
weaves
themes
of
fate,
vigil,
and
collaboration
with
in-world
beings
tied
to
Termina’s
fate.
atmosphere,
innovative
time-based
gameplay,
and
memorable
temples.
The
world
continues
to
influence
discussions
of
game
design
and
narrative
scope.