surrogaattiluokkia
Surrogaattiluokkia, known in English as surrogate classes, are a concept in object-oriented programming related to how classes can be represented or simulated. In essence, a surrogate class is not a primary or concrete implementation of a concept but rather a placeholder or an intermediary that stands in for another class. This can be useful in various scenarios, such as when dealing with remote objects, lazy initialization, or when creating proxy objects. The surrogate class typically delegates most of its operations to the actual object it represents. It might intercept calls, perform some pre- or post-processing, or manage the lifecycle of the underlying object. This technique allows for greater flexibility and control over object interaction without necessarily altering the original class definition. For instance, a surrogate could be used to manage network communication for a remote object, making it appear as if the object resides locally. Another application is in immutability, where a surrogate might handle the creation of a new object with modified state rather than directly altering the original. The underlying principle is to provide an alternative interface or behavior while maintaining the illusion of direct interaction with the intended class.