subtick
Subtick is a term used in time-stepped simulations and game engines to describe a subdivision of a tick, which is a fixed time interval used to advance the simulation. By breaking a tick into smaller increments, subticks allow updates to occur with higher internal resolution without changing the overall tick rate.
In practice, a main loop advances time in discrete ticks. Within each tick, the system performs one
Common patterns involve choosing a tick duration and a number of subticks per tick. The duration of
Subtick concepts are closely related to substeps, fixed-time-step loops, and interpolation. They are often implemented to