soluautomaatiot
Soluautomaatiot, also known as cellular automata, are a class of computational systems that consist of a grid of cells, each of which can be in one of a finite number of states. The state of each cell in the next time step is determined by a set of rules that depend on the states of its neighboring cells. These rules are applied simultaneously to all cells in the grid.
The simplest and most famous example of a cellular automaton is Conway's Game of Life. In this
Cellular automata have found applications in a variety of fields. They are used to model physical phenomena