Home

sockaddrun

sockaddrun is a term used in some programming and networking communities to describe a hypothetical cross-protocol socket address abstraction. It is not a standard, but a conceptual model designed to unify the representation of endpoints across IPv4, IPv6, Unix domain sockets, and other address families. The idea is to provide a single, runtime-agnostic container that can carry address data and related metadata in a portable form.

Design goals include protocol independence, compact storage, and straightforward conversion to and from native OS socket

Usage scenarios include multi-protocol network libraries, cross-platform applications, and network diagnostics tools that need to manipulate

Relationship to existing constructs: sockaddrun is inspired by the socket address family abstractions such as sockaddr_storage,

See also: sockaddr, sockaddr_in, sockaddr_in6, sockaddr_storage. The term appears primarily in informal discussions and research contexts

structures
such
as
sockaddr,
sockaddr_in,
and
sockaddr_in6.
A
typical
sockaddrun
would
include
a
family
identifier,
a
length,
a
data
buffer
for
the
address,
an
optional
port,
and
a
scope
identifier
for
IPv6.
The
abstraction
supports
both
in-memory
use
and
serialization
for
network
transport
or
inter-process
communication.
many
address
types
without
branching
on
each
family.
Implementations
often
provide
helpers
to
parse
textual
addresses
into
sockaddrun
and
to
emit
platform-specific
sockaddr
representations
when
calling
system
APIs.
but
aims
to
be
higher
level
and
more
flexible.
It
is
not
part
of
any
official
networking
standard,
and
adoption
varies
by
project.
Potential
drawbacks
include
added
complexity
and
possible
performance
overhead.
rather
than
widespread
production
use.