Home

sixhooked

Sixhooked is a term used in design and narrative theory to describe a structure that employs six distinct points of engagement—hook points—that recur throughout a work to sustain attention. Each hook is a motif, scene, or mechanism designed to provoke curiosity, emotional response, or action, with six in total arranged to create a rhythm of anticipation. The term is generally used descriptively in media analysis and UX design rather than as a formal theory.

Origin and usage: The word is a portmanteau of 'six' and 'hooked,' reportedly coined in online design

Structure: In practice, sixhooked works by introducing hooks at roughly regular intervals, with escalation or variation

Reception: Critics view it as a heuristic rather than a formal theory, praising its simplicity but cautioning

Variants: Some writers refer to 'threehooked' or 'six-hook frameworks', though sixhooked remains the most common label.

See also: Hook, Motif, Narrative structure, Engagement, User experience.

critique
circles
in
the
early
2020s.
It
has
arisen
in
discussions
of
serial
storytelling,
video
content,
and
interactive
interfaces
where
repeated
hooks
help
maintain
viewer
or
user
engagement.
in
each
to
maintain
momentum.
In
narrative
contexts,
hooks
may
be
character
revelations,
plot
twists,
or
dramatic
questions;
in
UX,
they
may
be
prompts,
rewards,
or
micro-interactions.
that
number-based
heuristics
can
obscure
quality
aspects
such
as
pacing,
character
development,
and
accessibility.
It
overlaps
with
concepts
like
episodic
pacing,
hook
theory,
and
motif
repetition.