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shapea

Shapea is a term used in geometry to describe a family of two‑dimensional shapes defined by a simple parametric construction that yields dihedral symmetry. It is often presented in didactic contexts to illustrate how varying a single parameter changes polygon structure while preserving central symmetry. The concept can also be used in computer graphics as a controllable test shape for rendering and recognition tasks.

For a given integer n ≥ 3, a shapea_n is the polygon formed by joining the vertices (x_k,

The construction yields symmetry described by the dihedral group of order 2n: rotations by 2π/n and reflections

Variations include reducing to a regular 2n‑gon when Δ = 0, or exploring other alternation patterns and nonuniform

See also: polygon, symmetry, dihedral group, tiling.

y_k)
for
k
=
0
to
2n−1,
where
the
polar
angle
θ_k
equals
kπ/n
and
the
radial
distance
r_k
alternates
between
R+Δ
and
R−Δ.
Specifically,
r_k
=
R+Δ
when
k
is
even,
and
r_k
=
R−Δ
when
k
is
odd.
The
Cartesian
coordinates
of
the
vertices
are
x_k
=
r_k
cos
θ_k
and
y_k
=
r_k
sin
θ_k.
Consecutive
vertices
are
connected
by
straight
edges,
forming
a
simple
closed
boundary
with
central
angles
of
π/n
between
neighbors.
across
n
axes.
The
shapes
are
convex
when
Δ
≤
R;
increasing
Δ
beyond
R
can
produce
nonconvex
boundaries.
Area
and
perimeter
vary
smoothly
with
R,
Δ,
and
n,
and
polygon‑area
formulas
can
be
applied
to
compute
precise
values.
angular
spacing
to
achieve
different
symmetry
classes.
Shapea
serves
as
an
instructional
example
for
teaching
symmetry,
tiling
potential,
and
algorithmic
shape
handling
in
graphics
and
vision
applications.