shaderkoodaus
Shaderkoodaus refers to the process of writing code for shaders. Shaders are small programs that run on the graphics processing unit (GPU) and are responsible for determining the final appearance of objects in a 3D scene. This includes things like color, texture, lighting, and other visual effects. Shaderkoodaus is a fundamental aspect of computer graphics and game development, allowing for a wide range of visual styles and realism.
The most common types of shaders are vertex shaders and fragment shaders. Vertex shaders operate on individual
Programming languages specifically designed for shaderkoodaus are used. The most prominent is GLSL (OpenGL Shading Language),