shaderben
Shaderben refers to a practice or technique within computer graphics where shaders, which are small programs that run on the graphics processing unit (GPU) to control how surfaces are rendered, are used in a way that is considered inefficient, overly complex, or resource-intensive. This can manifest in several ways, such as unnecessarily complicated shader logic, excessive texture lookups, or the use of computationally expensive mathematical operations that do not significantly improve the visual output.
The term is often used informally by developers and artists when discussing performance optimization in games
Common causes of shaderben include a lack of understanding of GPU architecture, premature optimization leading to