setbodygroup
setbodygroup is a function primarily associated with game development engines, particularly those built on Source. Its core purpose is to control the visibility of specific parts, or "body groups," of a 3D model. In essence, it allows developers to dynamically alter the appearance of a character or object by showing or hiding predefined sections.
For example, a character model might have separate body groups for a helmet, a backpack, or different
This functionality is crucial for creating dynamic and customizable in-game elements. It enables features like player