semaphorebased
Semaphore-based synchronization relies on semaphores to coordinate access to shared resources or to order activities among threads or processes. A semaphore is a small, integer-valued primitive with two atomic operations: wait (often called P) and signal (V). A counting semaphore tracks the number of available instances of a resource, while a binary semaphore (or mutex) is used to enforce mutual exclusion.
Initialization sets the starting count. When a thread executes wait, if the semaphore value is greater than
Common patterns use semaphores to implement resource pools, producer–consumer queues, and critical sections. Binary semaphores provide
Limitations include potential deadlock if multiple semaphores are acquired in inconsistent orders, and priority inversion or
Historically, semaphore-based synchronization was introduced by Edsger Dijkstra and became a foundational primitive in operating systems