samplesPerChunk
samplesPerChunk is a parameter used in digital signal processing and data streaming to specify the number of samples that are grouped into a single processing block, or chunk. The value influences memory usage, latency, and throughput because operations are often performed on fixed-size blocks rather than on arbitrary-length streams.
In audio applications, chunking aligns with Fourier transform sizes, buffering, and audio I/O. Values are often
Larger chunks reduce per-sample overhead and improve vectorization and cache performance but increase latency and buffering
In practice, samplesPerChunk is chosen based on the processing stage: input buffering, feature extraction (e.g., STFT
Related concepts include frame size, window length, block size, and batch size. The term is not standardized
Example contexts include audio processing libraries that process 1024 samples per frame for STFT, or streaming