roughnessmetallness
RoughnessMetallness is a shading model used in computer graphics and 3D modeling to simulate the appearance of surfaces. It is particularly popular in real-time rendering engines and game development due to its efficiency and flexibility. The model combines two key parameters: roughness and metallness, which together define how light interacts with a surface.
Roughness describes the smoothness or texture of a surface. A rough surface scatters light in many directions,
Metallness, on the other hand, determines whether a surface behaves like a metal or a non-metal (dielectric).
The RoughnessMetallness model is often used in conjunction with other shading techniques, such as normal mapping
In summary, RoughnessMetallness is a powerful and efficient shading model that combines roughness and metallness to