procedurtexturer
Procedurtexturer, or procedural textures, are patterns or images generated algorithmically rather than captured from real-world photographs. They are defined by mathematical functions and parameters that describe color, density, scale, and repetition. Because the content is produced by code, procedural textures can be resolution independent and adaptable across different scenes and materials.
Common techniques include noise functions such as Perlin noise and Simplex noise, fractal Brownian motion, turbulence,
Implementation considerations: procedural textures are usually parameterized with scale, contrast, color mapping, lacunarity, persistence, and seed
Applications: in practice, procedural textures are used in graphics pipelines for real-time rendering in video games,