objektmodeller
An objektmodell is a conceptual representation of a system or problem domain using objects. It describes the structure and behavior of these objects and their relationships. In object-oriented programming, an objektmodell serves as a blueprint for creating software. It identifies the key entities (objects) within the system, their attributes (data) and methods (functions or behaviors).
The process of creating an objektmodell typically involves identifying classes, which are templates for objects. Each
Object modeling helps in understanding complex systems by breaking them down into manageable, reusable components. It