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normalworld

Normalworld is a term used in contemporary fiction, media studies, and game design to describe the ordinary, everyday reality that characters inhabit before, during, or after encounters with extraordinary elements. The term is not tied to a single canonical source, but is used descriptively to contrast with realms of fantasy, dream, or virtual space.

In literature and film, normalworld often serves as a baseline against which the "other world"—such as a

In games and interactive media, normalworld can refer to the real-world environment that players navigate when

Scholars discuss normalworld as a narrative device for grounding fantastical stories in lived experience, and as

See also: base reality, liminal space, world-building.

magical
realm,
parallel
universe,
or
dreamscape—is
defined.
The
narrative
arc
may
begin
in
the
normalworld,
transition
to
an
extraordinary
setting,
and
return,
highlighting
themes
of
identity,
social
norms,
and
resilience.
away
from
the
game's
simulated
spaces,
or
to
the
non-specified
layer
of
reality
within
the
game.
a
tool
to
explore
issues
of
power,
class,
and
everyday
life.
Critics
note
that
the
term
is
loosely
defined
and
culturally
contingent,
with
its
meaning
varying
across
genres
and
media
contexts.