nonmelee
Nonmelee is a term used to categorize actions, attacks, or interactions that do not involve close-quarters combat. In gaming and related fields, nonmelee typically describes ranged, magical, or other long-range methods of affecting targets, as opposed to melee methods that require proximity and direct contact.
In game design, nonmelee assets rely on range, line of sight, projectile speed, aiming, and resource costs
Nonmelee concepts appear across many genres, including first-person shooters, role-playing games, real-time strategy, and MOBA titles.
Terminology and usage can vary by game system. While some sources treat nonmelee as a distinct category,
Related concepts include melee combat, ranged combat, and magic or spellcasting.