nomic
Nomic is a game of self-modifying rules, created by Peter Suber in 1987. It is a form of metagame, where the rules of the game can be changed during play. The game is played with a set of rules, which are written on index cards. Players take turns proposing changes to the rules, which are then voted on by the other players. If a proposed change is accepted, it becomes part of the game's rules. Nomic is a game of strategy, as players must consider the long-term effects of their rule changes. The game can also be used as a tool for teaching and learning about game theory, logic, and ethics. Nomic has been played in various forms and settings, including classrooms, game nights, and online communities. The game's simplicity and flexibility make it a popular choice for those interested in exploring the boundaries of game design and human behavior.