movementstatic
Movementstatic is a term used in some graphics, animation, and simulation contexts to describe a state or approach in which motion is treated as static relative to a reference frame. It can refer to either a constraint that prevents certain objects from moving, or a modeling technique that represents motion as a sequence of static poses rather than continuous velocity-driven changes. The term is not part of a single standardized specification, and its exact meaning varies by project.
In animation pipelines, movementstatic may be used to cache frames or precompute poses for objects whose appearance
Implementation considerations include performance benefits from avoiding unnecessary physics updates and interpolations, as well as potential
See also: static object, keyframe animation, rigid body, scene graph, simulation stability.