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motionpitch

Motionpitch is a term used to describe the instantaneous pitch component of an object's motion, typically expressed as the angle of rotation about the lateral axis in a three-dimensional coordinate system. In kinematic terms, motionpitch refers to the pitch angle p(t) describing the orientation relative to a reference pose, and often its time derivative p′(t) represents pitch rate. The concept is used across animation, robotics, and biomechanics to plan, analyze, and reproduce vertical orientation during movement. It is distinct from yaw (rotation about the vertical axis) and roll (rotation about the longitudinal axis).

In practice, motionpitch is computed from orientation data, which may come from motion capture, inertial measurement

Terminology varies; motionpitch is not a universally standardized term and may appear as a variable or field

units,
or
simulated
models.
Data
are
often
represented
in
Euler
angles
or
as
pitch
components
within
quaternions;
in
animation
pipelines,
motionpitch
curves
drive
the
up-and-down
tilting
of
characters’
bodies
or
heads.
In
robotics,
controlling
motionpitch
is
important
for
balance
and
aiming
mechanisms;
in
sports
science,
analysis
of
pitching
mechanics
focuses
on
pitch
angles
and
rates
to
assess
performance
and
injury
risk.
name
in
software
rather
than
as
a
formal
discipline.
Related
concepts
include
pitch
angle,
Euler
angles,
and
pitch
rate,
as
well
as
overall
kinematic
analysis
and
motion
capture
workflows.