micropolygon
Micropolygon is a unit of geometry used in some computer graphics rendering pipelines, referring to very small polygons used to approximate curved surfaces. In micropolygon rendering, surfaces are subdivided into tiny polygons, on the order of the size of a pixel or smaller, so shading can be computed locally within each polygon. The approach reduces shading artifacts and allows more accurate shading of complex lighting as the surface is approximated by many small facets.
Rendering with micropolygons involves tessellating geometry into micro-polygons, typically triangles or quadrilaterals. Each micropolygon has shading
Historically, the term and technique were popularized by Pixar in the RenderMan rendering architecture during the
Characteristics of micropolygon rendering include small polygon sizes, often around a pixel, and the use of