meshlet
A meshlet is a small cluster of triangles that is used in modern graphics rendering pipelines, particularly in real-time applications like video games. The concept of mesh shading, which meshlets are a part of, aims to improve the efficiency of rendering large and complex geometric scenes. Instead of processing each individual triangle on the GPU, a group of triangles is collected into a meshlet. These meshlets are then typically processed in larger batches.
The GPU can then determine which meshlets are visible to the camera. If an entire meshlet is
Meshlets help address the bottleneck of vertex shading and primitive assembly in traditional rendering pipelines, especially