lowerright
Lowerright is a term used in geometry, computer graphics, and user interface design to denote the lower-right region of a two-dimensional rectangle or coordinate space. It is often used as an anchor, alignment reference, or placement point in layouts and rendering pipelines.
Coordinate systems differ: in screen or image coordinates, the origin is typically the top-left corner, the
Implementation and usage in code: lowerright may appear as a named constant or in enums such as
In practice, lowerright is used to position UI elements, align textures, perform hit testing, or define clipping