lionandman
The lionandman problem is a classic pursuit-evasion puzzle in mathematics and game theory. It describes two agents, a pursuer (the lion) and an evader (the man), operating in a bounded planar domain such as a circle. Each agent has a maximum speed, and both can observe each other’s position continuously. The central question asks whether the pursuer can guarantee capture, meaning reaching the same point as the evader, regardless of the evader’s strategy.
In the standard formulation, the domain is a circular arena and both agents move with the same
Many variants have been studied to explore when capture is guaranteed. Changes include different domains (for
The problem remains a foundational topic in pursuit-evasion and differential games, informing research in robotics, surveillance,