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killstreaks

Killstreaks are a multiplayer gaming mechanic in which a player earns rewards for achieving a sequence of kills without dying. Rewards are typically called in during a match and may grant offensive, defensive, or sensor capabilities, such as air support, reconnaissance UAVs, automated weapons, or vision advantages. In some games the mechanic is framed as scorestreaks, using points earned from actions other than kills to advance toward the reward.

How killstreaks function varies by title. Most implementations reset the streak when the player dies, and players

History and examples: The concept was popularized by the Call of Duty series, beginning with Call of

Reception and balance: Killstreaks shape match pacing by rewarding sustained performance, but they can encourage camping

unlock
increasingly
powerful
rewards
by
reaching
higher
kill
thresholds.
Players
often
equip
a
single
streak
option
at
a
time
from
a
range
of
available
rewards,
and
some
games
limit
how
many
streaks
can
be
active
in
a
match.
Rewards
can
be
time-limited
or
provide
effects
for
a
fixed
duration
after
use.
Duty
4:
Modern
Warfare
(2007),
which
introduced
customizable
killstreak
rewards.
Common
examples
include
reconnaissance
aids
(UAV),
air
strikes,
and
automated
weapons
such
as
sentry
guns
or
drones.
The
terminology
and
exact
mechanics
have
evolved,
with
many
titles
now
using
the
broader
term
scorestreaks
to
emphasize
point-based
progression.
or
overreliance
on
a
single
tactic.
Developers
address
balance
through
adjustments
to
kill
thresholds,
reward
power,
or
by
resetting
streaks
on
death,
and
some
titles
shift
terminology
to
scorestreaks
to
emphasize
scoring
rather
than
purely
kill-based
progression.